All previews might be slightly different from actual gameplay due to updates.
Hop on a weird adventure with just a single finger.
OMC is a simple, relaxing, and uncapped progressive game where you explore, fight, level up, eat, sleep, repeat and do literally everything with just one more click.
Finally, a way to achieve nirvana through unlimited clicks. Well, until something unexpected happens - an explosion or a furious assault by some super scary monster?
This is where your exciting and, at the same time, super relaxing experience begins.
Of course, if this part doesn't turn into a mind-boggling puzzle.
In this scenario, if you really try hard you will be able to see an annoying, slippy frog that stands on your way. The frogs from this particular "tribe" (Crazy right? But they ask to be called a tribe, so anyways... ) are poisonous and they will do everything within their power to ruin your day. Such and other enemies will attack you without a warning, they can and very likely will kick the life essence out of your body. However, being victorious in such encounter may be rewarding. Not in this particular case, but sometimes.. you qualify for a reward. Weapons, potions.. the usual and not so usual stuff.
There's no free lunch and obviously, there's no free escape. It will cost you a lot of precious diamonds to save your life. But if you need to, a lightning fast and overpowered chicken, that once observed the teachings of a powerful wizard will be glad
to take you or whatever is left on its extra strong back.
After all, frightened warriors are not very heavy and that particular chicken learned some useful spells and stuff.
But don't panic yet, you are not forced to waste your matrix currency, there are no micro transactions designed to drain your wallet. Diamonds can be earned through mining nodes and sometimes by getting lucky with treasure chests.
Wait, what if you actually decide to deal with the problem? There are (at this point) few major stats that are not surprising at all, but still helpful. Strength, Dextirity and Stamina. As we can see in this next level, professional presentation, each point that you've spent on basic stats will increase some of the following :
Doh...?
Note that you can have Max HP and in the same time CH [Current HP] which could be greater than your actual Max HP [frutration intensifies]
Some chance to blow your enemy with a multipler somewhere between 1.5 and 3x [maybe]
Chance to evade a hit, even if you are not blocking that part of your meat bag
The more you have, the weaker their hit is
Breaking any defense, 100% breaking their defense! Well if it rolls of course
There isn't much left to preach and teach about these sub stats, they will just make your existence easier. Equippable items that can be found after slaying an enemy can also boost them!
Bowl of Salt
An uncommon bowl of salt, cursed by an unknown mage to hunt its victims until they bend to its magic. The only way to be free again is to consume each and every crystal of salt.
Rakevi's Corrupted Bow
Damage: +5
Dextirity: +5
Critical Chance: +5%
Double Shot: +10%
+8% chance to deal poison damage in 3 ticks, each of them equal to 5% of enemy's max health"
Pointy Ring
A random jaw's worst nightmare, this pointy ring - also known as the Ring of Fractures - permanently alters your enemies' faces.
Strength: +5
Damage: +12
It's worth pointing out that there are more items, but at some point I felt way too lazy to list all of them here.
For those of you who take games way too seriously, there's also a leaderboard where you can compete. Over time, I might consider granting rewards to the top three players.